Tuesday, January 25, 2011

McAllister M.D?

By Phil Day

 My hero for his score on Robotron

I’ve haven’t been in North America for the past two months, and in that time a lot has happened: A Tron off; a new doubles Joust world record, Donkey Kong has changed hands – again! And my own world record is no more. But as I was packing my bag for a wedding in India I interviewed classic arcade game extraordinaire John McAllister: Asteroids (marathon) World Champion, Joust (marathon) World Champion, and Robotron (5 lives) World Champion, and about another 10 or more world records on classic arcade games, but it was the aforementioned three games that interested me most. I wanted to talk to John about the time length of games and different skill sets required. His answers, which are short (John’s not a man of many words, he’s very much to the point), got me thinking about a few things I’d read in the past, so please bare with me as I introduce two medical practitioners – an Australian, and an American.

Australian brain surgeon Dr Charlie Teo is known for his surgery on what many other surgeons around the world would see as inoperable. Some of his contemporaries see him as brilliant, even a hero. While others see him as a reckless maverick offering false hope to his patients.  The brain surgery Dr Teo performs require many hours. In an interview with Andrew Denton on ABC TV’s Enough Rope.

Denton: Thank you you’ve just come from a hard day at the brain is that right?

Dr Teo:  Ah that’s right.

Denton:  How many operations have you done today?

Dr Teo: We just did the one operation on a little girl and took out three well actually a total of eight tumors out of her brain, but three of them were quite large and the rest were relatively small ones.

Denton:  And how long was that operation?

Denton: We started at 7:30, finished at about two o’clock so what’s that yeah about five, five hours all up, five and a half hours.

Denton:  Not a particularly long operation?

Dr Teo:  No.

Denton:  No. What’s the longest operation you’ve ever had?

Dr Teo:  Ah 26 hours.

I have a good deal of difficulty sitting through a movie without a toilet break, obviously not a problem for Dr Teo. There is a book about Dr Teo’s unique skills: Life in his Hands. The book discusses many things about his life as a brain surgeon, including his strict exercise routine. Dr Teo needs to be fit to sustain a focussed mind and a steady set of hands. He keeps fit by doing various activities including intense rowing. Let me tell you John’s hours of alertness, and his exercise routine.

John’s Joust world record was 50 plus hours, and his Asteroids world record was 57 plus hours. The strange thing about this is the casualness John has in regard to these ridiculous lengths of consciousness. The British Medical Journal published a study in 2000 having done extensive research in Australia and New Zealand on the sleep deprived skills of drivers in cars. Researchers found that people who drove after being awake for 17–19 hours were worst drivers than those who had a blood alcohol level of .05 percent (the legal limit for drunk driving in Australia). After 21 hours of being awake and driving the equivalent performance as a driver was that of a driver with a blood alcohol content of .08 percent – this is the blood alcohol limit in the country where I’m currently domiciled– Canada. Logic suggests that John could be well drunk and still beat most ‘ordinary’ people at his game of choice.

I asked John if he had any daylight hallucinations, or giddiness, anything that might suggest it was time to go to bed when he played for world record marathon scores (I also wanted to find something that suggested he was an ‘ordinary’ person like the rest of us). He said: “I would see a shadow out of the corner of my eye.”

I’ve had sleep deprivation; I was at university at the time, I was working pretty hard. I think the worst hallucination I had was when I smelt the room for a friend’s mother, and then looked for her in a pile of clothes next to the bed. I don’t think I had slept much for a couple of weeks – I was in no condition to play any video games, and I certainly wasn’t fit to drive a car). I’m amazed at John’s ability to stay awake and concentrate for hours – days – on end. I don’t understand how he does it. I’ve met John, he looks fit, but maybe he did more exercise than I thought, but no. He does very little. So little in fact it hardly seems worth mentioning. He said: “I do cardio. I went for a ride for half an hour a day, for about week before the Joust game. For Asteroids I walked an hour a day.”

I still find his responses weird as I write this, especially after meeting Joel West at the 2010 Big Band. Joel was getting ready for an attempt at the world record on Frenzy, a marathon that would require about two days of staying awake. Joel was on a diet of barley sugar and water to shrink his stomach in preparation for the game. This way hunger wouldn’t distract him, and presumably toilet breaks (he looked at lot thinner than he does in Chasing Ghost). John does none of that. “Nope. I eat the whole time.” he said.

Now I know that the type of surgery Dr Teo performs doesn’t allow for any error, nor does driving a car (rarely). It’s not as if you get five lives in either of these tasks, and you don’t get bonus lives for performing particularly well. Nevertheless, there is, apparently, a link between video games and surgery. Enter the American medical man: Dr. James ‘Butch’ Rosser of Beth Israel Medical.

In an article titled: Surgeons may err less by playing video games. The reason surgeon may ‘err’ less thanks to video games, Dr Rooser argues, is that much of today’s surgery involves minute incisions into the body, inserting little camera inside sending images to a video screen, and the surgical tools are controlled remotely by the doctor while watching the screen. Video game enthusiasts, does this sound somewhat familiar?  Dr Rosser believes there is a useful link. He believes playing games like Super Monkey Ball game can help hone the necessary skills for surgeons today, I quote: “This is a nice, wholesome game. No blood and guts. But I need the same kind of skill to go into a body and sew two pieces of intestine together.” If this is true, the type of skill he’s talking about on a game like Super Monkey Ball couldn’t possibly be more difficult than Robotron. Not a chance.

John Robotron (five lives only) world record score of 1,236,950 points took only 11minutes. He was the first person to officially pass one million points on this setting. That’s how insanely difficult this game is. If you can stay alive for 12 minutes there’s a good chance you will have past his score. 11 minutes! The new world record score on Donkey Kong took over two hours. For those of you who read these articles and don’t know Robotron it requires two 8-way joysticks, one for movement and one for firing. Personally, I think Williams made the greatest games of the Golden Era, and I personally think Robotron is the most difficult game that Williams produced in that era. There are no safe spots, there is no point pressing, there are no patterns to learn by rote. It really is a game of steady hands and quick decision (for those of you who think Defender is a better and more difficult Williams game, well, John is ranked 3rd ).

Now you’re probably wondering where I’m going with all this medical stuff meets video games. I’m not suggesting that John should go and start performing root canal therapy on any of us who don’t want to fork out the dollars, nor am I suggesting he remove his own kidney should it give him any trouble. But I am suggesting that credit should be given where credit is due. Combining John’s epic ability to remain awake and functioning for excessive hours (days), and his amazing skill set with a joystick, may not give him recognition by any medical practitioners in the world, or by any medical colleges, or hospitals, or journals, but, I would like someone to give him a PhD of sorts for his continued research into higher point scoring of classic video games. Dr McAllister, I think you’ve earned it.

New Galaga World Record (soon)

By Phil Day

[My prediction didn't come true. Andrew Laidlaw beat Jon to the Galaga World Record. Although, I still think Jon will get there. This article was orginally posted 27/10/2010 by aurcade.com - PD]

Jon Klinkel arm wrestling an essy beat (me).

January 2009. I send emails to Mr Kelly R Flewin asking about technical stuff regarding Galaga world records. I get the information I need and buy a stand-up Galaga machine with correct circuit board (an ugly big mother with authentic scratching from Australian arcade moles). By September 2009 I break Andrew Laidlaw’s Galaga world record by approximately 500,000 points. Andrew congratulates me; we chat on the phone. By Christmas 2009 I sell my Galaga machine. August 2010 I tell Josh Houslander of Twin Galaxies at this year’s Big Bang in Ottumwa that I have already entered early retirement for Galaga, and that I hope for a new face to take my world record. That new face is Jon Klinkel. Well, almost.

I’m calling Klinkel the next world record holder a bit early. We met at Stella’s Lounge in Grand Rapids for the first Annual Classic Arcade Video Game Olympics. He played a game of Galaga for me to watch (well not a whole game – that would be crazy), then I played a ship or two for him. We both felt our games were identical (He did say I let the bees loop around my ships more than he’d allow. I also suggest he should do the same, then I remembered – I’m not the better player. His personal best is 3.8 million. He’s been up around 3.8 million five times.I had very little to show him. Except one thing, I showed him something he hadn’t noticed, which I know he’s been trying to employ, but he won’t need it to beat my score. I’m confident by the end of November (2010) he will have submitted a score of 4 million – or there abouts – on Galaga rank D five ships only, nothing surer.  The thing I like so much about Jon’s game is how calm he is; he doesn’t thrash the machine. I’ve watched many people play Galaga – people tend to enjoy its ‘pin-ball’ like ‘smack-it-about’ play that the game encourages you to do. Klinkel’s not like that. He never swears, or loses his cool. He’s doesn’t have that McEnroe demeanour, he is more of a Sampras by nature. When he loses a ship he remains cool and doubles up when the opportunity arrives; he’s not in a hurry, nor is he hungry for points. There is a gentle poise to his game which I believe will assure him victory. But he does have one problem; he doesn’t have a Galaga machine.

Klinkel has the worst practice routine ever. He’s dictated to by the conditions presented to him. With no machine he tries to play once a week, or once every couple of weeks at Classic Arcade in Gobles, Michigan, USA (a 45 minute drive from where he lives). He usually quits after losing his first twin fighters and begins his 45 minute drive home. He’s on no special diet, or exercise. He just plays. (On top of his horrendous practice routine he rattles and confuses his mind playing Galaxian – silliness). However, he has recently purchased a Galaga, but it’s not competition ready. So at best he would play a game a week. He shouldn’t be in a winning position – but he is. I feel as though I have to quote my highs school English teacher: “It saddens me to see such a potentially talented young man wasting his time.” With only a game a week he’s regularly hitting around 3 million. I think that if Klinkel can get on a Galaga machine more regularly, he’ll be able to utilise his skills and get a score of 4 million, and he deserves it. He’s been preparing for this since 1982.

In 1982, Klinkel started taking Galaga seriously, he was only 17. Seriously meaning he wanted to get better at it. In 2007 he saw Andrew Laidlaw’s world record Galaga score of 2.7 million announced. Klinkel said: “[Laidlaw’s] score would be easy to beat.” I didn’t find it so easy, but I believe Klinkel when he says it is. I asked him about my score of 3.2 million. His reply seemed a bit polite for me to believe. When he saw my score go up he thought, and again I quote: “I better not mess with that”. I didn’t understand why. But that was then, and this is now. He’s practiced more, and he knows he can do it, and he’s got others out there who want to see him do it, himself included.

For almost thirty years Galaga has been with Klinkel. I asked Jon about Galaga marathon, I suspect he’s saner than that.  Wrong. He wants all the Galaga scores – all of them. Madness. Klinkel already has the Galaga Class of 81 world record (the anniversary edition of Ms. Pac-man and Galaga. But he doesn’t rate this as anything. He just did it to do it. Strangely he only put a score on of over 2 million; he said he couldn’t adjust to the rapid-fire, it put his rhythm out. I guess playing Galaga for more than two decades without rapid-fire could well have built some deep rote learnt muscle memory that is difficult to break). Although, he doesn’t think he’ll ever get the MAME scores (that’s not to say he didn’t say he wasn’t going to try and get it. Personally, I think Galaga on MAME sucks. It’d be like playing Missile Command with the cursor keys. It’s just not right). But why Galaga?

“The beautiful thing about Galaga is no kill-screen on difficulty setting rank D. No one knows how high the score goes. And one other thing I like is no point pressing. Each wave you have to play to stay alive, shoot or be shot, and there are no points for dodging, there are no passive points.”

I agree, you invent a pattern for clearing each stage, when you make a mistake (and you will) it becomes a fresh game, all of sudden there are lines of attack drawn by your enemy that cause you to improvise. It becomes a bit like Ten Pin Bowling. Every good player has a method for getting a strike, but what happens when you split your pins? Creative play is required to recover. Galaga needs a similar discipline, but unlike bowling you don’t get to elect when to start. Every stage cleared you take a breath, and then you’re back into the danger zone (of course you have Challenging Stages, but these you can’t afford to stuff up – these stages are the cash cows). But we all know this, and of course Klinkel knows it, and it’s what he’ll do to claim the world record for Galaga five men only rank D – the Galaga world record he has the most respect for. Klinkel sees this as the score to have over the marathon score (marathon is also on rank D, but you have about 18 ships to play with). Laidlaw sees it the other way around. I see them as different. But Klinkel has a good point for why he repects five men only over marathon:

“... on the marathon you could use five ships and only get twenty thousand points, but then you string together a couple of millions and you’re right back up. But if you make that mistake with only five ships, you’re done. If I took some of my best double ship scores together ...”

He left his sentence hanging. I get what Klinkel was saying. It’s like serve in tennis. With your first serve you can go all out, but, if you stuff it up, you have to make your second serve count. If tennis officials removed the second serve from the game I think we’d see a very different game of tennis. Players couldn’t afford the risk – in Galaga five men only, you can’t afford the risk. The risk assessment changes greatly in five men only. The loss of one man has an increased high risk with the potential of a much lower return in points. Jon’s not going to take any silly risks, which is why he’s so good at this game.

I asked Klinkel if he’d mind if I published my article on his Galaga gaming before he sets the new world record. I said it was in my ‘expert’ opinion that he would get it, but I was worried I might jinx him. He said his only concern was: “In the meantime [Laidlaw] will probably score six million.” I had to ask: If a score was put up tomorrow that would cause you to stop playing for the world record, what would that score have to be? Klinkel said: If 4 million showed up tomorrow, I might not bother, because I’ve never hit four.

My last question for Klinkel: Are you going to start practicing more?

“My game doesn’t change much if I practice or not”

I almost said: but you don’t really practice. Then I thought better of it: What’s it matter, he’s going to get the world record regardless.

Congratulations Jon. You’re the world’s best; I know you’ll prove it to the world soon enough.

Steve Wiebe and the Future of Donkey Kong


By Phil Day

[This article was originally published 22/10/2010 by aurcade.com - PD]


Me explaing to Steve Wiebe what a gambit in chess is.

Remember the first scene in Raiders of the Lost Ark? Indiana Jones is jumping from one platform to another, he’s being chased by a runaway boulder, and the temple thing he’s trying to escape from his collapsing all around him; it reminds me of Donkey Kong. And no sooner Indiana evades all that, and is outside with his hungry hands holding the prize, some other guy comes along and effortlessly takes the prize away from him. We all know that feeling one way or another. Hank Chien knows it, and now Billy Mitchell knows it (both former Donkey Kong world record holders). However, having spoken to the new Donkey Kong world record holder, Steve “king of Kong” Wiebe, he said it was anything but effortless.

I have to admit. I wasn’t one of the true believers. I had my doubts that Wiebe was going to regain the crown as the King of Kong. So much so that I wrote a letter to him urging him not to push himself too hard to get it, some of you reading this will think that’s a bit odd. And I would think the same. But having spent a couple of days with Wiebe at this year’s Big Bang in Ottumwa I started to feel the pressure put upon him by his fans, even if he didn’t. Every few meters a complete stranger would be asking Wiebe: When? When? When? When are you going to get the Donkey Kong world record back? Wiebe said this was getting to him a bit saying: “I don’t want to end up in a mental hospital”, and having just watched Billy Mitchell break Hank Chien’s world record score with a couple of men spare couldn’t have eased the strain. Wiebe stated that:

“I don’t know if the fans understand what it takes to do it live and put on a performance at E3 and be in a position to get the world record, I don’t have the luxury of being able to restart over and over. And if I pace it and it doesn’t look like I’m going to get the record early on I can’t just ditch the game. ... When I’m at home I’m not thinking about the pressure of people watching me, but there is that pressure of people asking: where are you at?”


It seemed clear to me that when I first spoke to Wiebe he had all the skills, but it also seemed to me that maybe he was balking from the anxiety. Others had started to leap frog him and he felt he needed to do something about it. But my concern is when does a player call it quits? I couldn’t help but thinking that maybe Wiebe just didn’t have enough gas in the tank. I’m glad to say I was wrong. He did say the daily grind of playing Donkey Kong was becoming tedious, and was thinking about playing only once a week. But luckily for him, his good friend and fellow gamer, Andrew Laidlaw (former Galaga champion), told him that “you’ll start a game and you’ll never know if that’s the game that’s going to get you the record.” At this point it sounds a bit like the gambler’s fallacy. However, before it came to that: “Low and behold I hit the record.” Wiebe’s voice lifted a little when he said that.

Wiebe’s new score of 1,064,000 points is roughly 2,000 points higher than the previous score. It’s doesn’t sound like a lot, but for those who know the game even a little, know how much effort is required to get those extra two thousand points. So how did he do it?
Wiebe said: “I just began relaxing and having fun”. He also changed his strategy a little. He said he was initially “hoping to hit a home run. ... That’s where I was having problems, not being able to reach the kill screen ... but I was able to score the points with a method I was using when I got my first world record score of one million and forty-nine thousand. So I reverted to that method.”


Having regained the Donkey Kong world record I was curious how he felt about Donkey Kong now. In Ottumwa I’d asked Wiebe if he was able to regain the world record would he walk away from Donkey Kong forever. So I asked him again. He replied in his modest humble Wiebe way:

“I’m just glad that I could come back once, just to say that I was able to do it.”

Wiebe is genuinely humble about such a desirable score to have all to himself. I have to admit, I’ve never enjoyed playing the game, I loved the movie King of Kong, and having met Walter Day, Steve Sanders, Billy Mitchell, and spent some time with them, I’m glad the makers of the film didn’t let the truth get in the way of a good story. Although one aspect of the truth seems to have prevailed: people are locking horns over the Donkey Kong world record. I think it would be fair to say that the Donkey Kong world record is by far the most sought after prize in classic arcade gaming. It’s like that rare baseball card that you’re willing to swap twenty other cards for (maybe it’s harsh to say, but I think there are many world record scores out there that I’d bunch together and trade for this one high score. All of Tom Duncan’s? Yep, I’d make that swap, and I’m betting many others would too). So what of other players who are a threat to Wiebe’s new score? I asked former Donkey Kong world record holder Hank Chien. Chien said:

“In my opinion, the most serious contender is Dean Saglio. He currently has the MAME world record which is significantly higher than the arcade world record. However, he will have to get adjusted to playing on a joystick since he is accustomed to playing on a keyboard. If he is able to transition successfully he may be able to put up a score that is out of all of our reaches.”

The name Saglio has come up again and again. But the problem is Saglio doesn’t have a machine. Don Hayes and Jon McAllister both believe there is no difference in how the game plays on the MAME to the arcade. So I asked Wiebe if he thought the transition from keyboard to arcade machine would be a big problem for Saglio.

“I wouldn’t think so ... If the jump button in on his left hand and the arrows are on his right hand, it might be tricky to retrain yourself”

We came to the conclusion that Saglio might have to play upside down or cross his hands.

But it’s all the point pressing in Donkey Kong that I find so mind numbingly painful and uncomfortable; all that timing specific stuff – ugh! How do these top players keep their mind fresh and ready and keep going back for more. Wiebe sort of understood what I was on about, but he likes the game, he finds it lots of fun, like so many others do. But most people aren’t playing at his level, where every little point counts. Most people get to play in a relaxed way grabbing points where and when they like. But not for the top players. To hold the top position in Donkey Kong has become something altogether different. For Wiebe it’s “going to come down to who has the stamina. Is it something that others are willing to go through? Willing to go through all the rigmarole?” I’m guessing not many are, but I’m also guessing most don’t have the skill-set to be in the position to seriously consider going through all the rigmarole. So I had to ask the world champion Wiebe where he felt the Donkey Kong score plateaus out?

“I think a million one hundred and fifty thousand. That’s gonna take some good fortune. ... I’ve done boards where I’ve gotten thirteen thousand, fourteen thousand [points] on the barrel board, and on the pie factory eight or nine thousand, getting a sixty thousand plus level. If you were to extrapolate that type of scoring through the whole game you’d be up in the million two hundred thousand. ... The way I play, I could get 1.1, and that what’s [Chien] and other players who are point pressing are getting.”
So I asked Chien as well, he concurred:

“There is still a lot of room for improvement in Donkey Kong as we are not near the humanly achievable maximum yet. ... A realistic maximum is about 1.2 million, but that would require everything coming together: carrying all your extra men to the end, and a large amount of skill, luck and cojones.”

Wiebe didn’t speak of cojones (balls) but he did speak of luck in detail. He said that in his recent world record game his Jumpman was on a ledge cornered by a fire-barrel. Good fortune had the fire-barrel choose to go left than a little more right – there was only a pixel in it. He would have been burned, and his world record score along with it. Wiebe called this a fluke, he is also thinks this is what it’s coming down to for the genuine contenders.  And it’s the little things like this, Wiebe said, that have caused so many problems in the past with submitted scores. He went onto to say that “they have really dissected my games, some of these naysayers – I won’t name any names – but you could go through anyone’s Donkey Kong game and go: Wow, there must have been some tampering of the board to get through that situation.”

The randomness has caused some people to think that different Donkey Kong machines are harder than others, this sounds like bollocks to me. Speaking of which, it is clear there are three definite players that have the cojones (bollocks, balls) to take the score to the possible 1.2 million: Chien, Mitchell, and Wiebe (and by the sounds of it, Saglio). Curious as to who might hold the final score on the center court of classic arcade video games, I asked Wiebe if there was anything that one player might have knowledge of the game that could give them a clear advantage; are there things he still hadn’t learnt?

“Nothing that’s going to break it wide open. ... Nothing that’s going to make it a slam-dunk. It’s always going to come down to the barrels and the hammer ... getting some 300 point jumps over 100 point jumps. ... Every time a barrel is released by the monkey [such disrespect for Donkey Kong] the timer goes down by one. So if you were to sit at the top and jump every barrel, you’d have the same number of points as the bonus. So if a barrel gets by me and I don’t jump it, that’s at least one hundred points I’ve missed. So I’m trying to jump every barrel that’s coming. ... before, I’d steer them out of there way and be glad that I was still alive.”

However, I must point out again that I believe that Donkey Kong has an expiry date; 1.2 million seems to be it. Steve Sander’s, the original King of Kong, also believes a score of 1.2 million could well be the end of Donkey Kong. Todd “Mr Activison” Rogers thinks it is 1.3 million (Wiebe thinks that would be like hitting a 53 in golf). In my opinion, whoever gets there first will bury the game forever. I asked Wiebe if someone were to put a 1.2 million on Donkey Kong tomorrow where would that leave Donkey Kong for Steve Wiebe? He said he’d play a game here or there, but in saying that he likened it to buying a lottery ticket. In some ways I can’t help but think it may be very close to that already. Nevertheless, he did add that while the score is still reasonable, and somewhat forgiving if you make a wrong move, he is still willing to play. And I, along with many others, am happy to hear it. Congratulations Steve Wiebe.



Grand Grand Rapids

by Phil Day

[This article was originally published 28/9/2010 by aurcade.com - PD]

Mark Sellers in front of Stella's Lounge

Of course this week’s big news is Steve Weibe’s World Record breaking score on Donkey Kong, a score that is changing so quickly this past year that I can’t help but think that as I write this someone has got poor old Jumpman bent over a barrel. The other big news for classic arcade games this week was happening in Grand Rapids, Michigan with The First Annual Classic Video Game Olympics.  When Aurcade asked me to go to Grand Rapids, Michigan I wasn’t too sure what to expect. As an Australian and as a visitor to North America I knew very little about Grand Rapids. Nevertheless, I knew it was famous for its cabinets, and it looks like its famed interest in cabinets will continue. Although, the cabinets have somewhat changed due to a classic video game enthusiast and entrepreneur – Mark Sellers.

Aurcade, Eric Akeson (Pac-Man champ), and I were there to watch, chat, drink beer, eat, record some scores for the leader-board, interview players and spectators, and past pumpkin time each night to see the sun begin to rise. Along the way I also spoke to the newest patron to classic arcade games – Mark Sellers – and watched two of the best classic arcade players in the world: Don Hayes, and Jon McAllister. I also met a man who I believe will be the next world record holder on Galaga Tournament; and I did little bit of genealogy for Rod Minch on what his last name really means.

Mark Seller’s, a regular contributor to the Twin Galaxies Score Board in the 80’s, has never lost his interest in classic arcade games and doesn’t tend to do things by half. He owns and operates three bars, all of which have kitchens and a full menu, and he is in the process of starting a forth (he’s not doing this alone, behind every good man is a better woman – wife and business partner Michele). Together they have dedicated a large part of their bar, Stella’s Lounge, to house many classic arcade titles for the public to play. Talking to Mark I couldn’t help but think much of what he was doing was partly to support him and his wife’s interest in travel, and also his gusto for video games; he even bought a third car to move his cabinets safely about, and when I first stepped into Stella’s Bar I could see why. I hadn’t seen so many dedicated machines in one place, and many of the titles I had only ever heard about, and better still, I could play them for a quarter! Joust, Tempest, Sinistar, Starwars, Defender, Robotron, Tron, Zoo Keeper, Donkey Kong, Ms Pac-man, Centipede, Missile Command, and many, many more. In the past six months he has already collected over forty uprights. With such an ideal location, venue, range of titles, and eagerness to compete against other gamers,  it is no surprise mark is hosting an annual competition: The Annual Classic Video Game Olympics (the title is a homage to Walter Day’s arcade tournaments held at Twin Galaxies all those years ago). He sis also offering prize money for first, second, and third places. And the The First Annual Classic Video Game Olympics couldn’t have attracted stiffer competition.

Numerous players were there to compete, including Mike Sroka, William Willemstyn and Fred Ochs, however they were soon competing for third place when both Don Hayes and Jon McAllister walked in. With those two there you’d think there wasn’t much of a story left, but in the spirit of Billy Mitchell, it was a case of: Never surrender. For the whole weekend it was neck and neck as Don and Jon blistered their fingers and burnt their retinas. All titles were set to ACS (Aurcade Challenge Settings), with the exception of Asteroids, Centipede, and Tron (on these three players were given a 1 hour time limit to do their best), and players were awarded 100 points for the highest score on a title.

Don led the way with 1000 points by the end of Saturday; ever cool and calm, and collecting points, he had no problem talking and playing, not at all distracted by the comings and goings of others. I did notice things began to get tight when ‘The Don’ (as I call him for murdering as many classic tiles as Eamon Dunne murdered people) wasn’t willing to talk on his final run on Ms. Pac-man. It was then that I sensed the hunter may have become the hunted.

Jon was mashing buttons and raking in points many titles with ease, except one: Sinistar. Jon’s colourful language as he grinded on this impossible game over the weekend gave me more pleasure than that little clip in King of Kong where The Don looses it and slams his car boot down at Funspot. Jon delivered a few choice swear words that I committed to memory for future use. But come Sunday, his cabinet-abuse managed to secure some top scores late in the weekend, leaving little time for The Don to try and better them. The final result:

The Don scored the highest on Q-Bert, Star Wars, Tron, Zoo Keeper, Centipede, Ms.Pac-Man (Turbo), and Joust.

Jon took the highest scores on Asteroids, Defender, Donkey Kong, Missile Command, Robotron, Tempest, and Sinistar (he deserved this one).

With even scores they shared the prize money, taking home $750 each. While Don and Jon battled for first on the final day, so did Fred Ochs and Chris Freeman for fourth. Fred proved stronger on the day, and Mark signed another yet another cheque, this time for $100 (although Mark did manage to keep some of his money. He came in third with the highest scores on Track & Field, and Punch-Out!!)

Outside of me chewing the ear of competitors; Eric eating enough Chilli soup with beans to loosen the tiles in the gents; Mark Sellers giving away more money than he’d hoped; there was one more fun and, somewhat personal, surprise for me. A clear-cut contender for the Galaga World Record with five men only; a record I hold with a score of 3.2 million points, and a record that I believe will be passed by the end of October – I’ll put money on it (any takers?) ... but I think this man ought to have some attention of his own (I’ll write an article on him and his scores soon enough).